Note that this cannot be set after a game Sets the file which will be used for the current server map rotation. the server when changing to the new map. standard "map" and "changelevel" command is that the players are kicked from Files\Steam\SteamApps\\Condition Zero\CZero\Logs". Files\Steam\SteamApps\\Counter-Strike\CStrike\Logs" or "C:\Program Directory to save detailed server logs. Set to "on" to enable saving detailed server logs (lMMDD#.log). Zero's player map voting system ("mp_mapvoteratio" and "votemap"). "MapCycle.txt", and is used for Counter-Strike's and Counter-Strike: Condition Displays a list of the maps contained in the current server map rotation file options menu as "Automatically Take End-Game Screenshots". Note that this command is listed within the game's advanced multi-player Files\Steam\SteamApps\\Condition Zero\CZero" with the filenames Files\Steam\SteamApps\\Counter-Strike\CStrike" or "C:\Program The screenshots will be located in the directory "C:\Program displayed when the current map ends (after the duration of the "mp_timelimit" Set to "1" to enable taking an automatic screenshot when the final scores are "C:\Program Files\Steam\SteamApps\\Condition Zero\HL.exe Files\Steam\SteamApps\\Counter-Strike\HL.exe -condebug" or Condition Zero with the "-condebug" command line parameter (e.g. To enable the saving of console logs, start Counter-Strike or Counter-Strike: Files\Steam\SteamApps\\Condition Zero". Files\Steam\SteamApps\\Counter-Strike" or "C:\Program Saves console logs to the filename "QConsole.log" in the directory "C:\Program Set to "1" to enable "Half-Life TV" (HLTV) mode for demo playback. "C:\Program Files\Steam\SteamApps\\Condition Zero". directory "C:\Program Files\Steam\SteamApps\\Counter-Strike" or Toggles the saving of console logs to the filename "QConsole.log" in the
as well as in the game's local "Maps" folder.
Note that this command can access maps contained in mounted Game Cache Files, from the server when changing to the new map. "changelevel" and the standard "map" command is that the players are not kicked file extension), and starts a new game on it. Ends the current game, loads the specified map filename (without the ".bsp" Note that this command overrides the "bot_quota" command. of bots in the game will be adjusted accordingly. As human players join or leave the server, the number "number_of_bots = number_of_human_players * This setting sets the ratio of the number of bots in Counter-Strike: Condition to maintain the quota (set to "0" to disable the quota). If a bot is kicked, a new bot will be added This setting will cause the given number of bots in Counter-Strike: Condition Refer to the "Automatic Bot and Human Players Team Balancing" section above for automatically leave to make room for human players (set to "0" to disable). This setting will force the bots in Counter-Strike: Condition Zero to to change teams to keep them balanced (at the beginning of the next round). will allow the human players to switch teams, and then allow and force the bots playing with bots in the game) can be a bit confusing. Team balancing in Counter-Strike and Counter-Strike: Condition Zero (when Automatic Bot and Human Players Team Balancing